Free Question bank · Indian School of Skills
UI/UX Interview Question Bank
Design interviews in India usually run as some mix of: a screening call, a portfolio presentation, a design exercise (take-home or live whiteboard), and a culture or hiring-manager round. The questions below are grouped by round. Under each group is what the interviewer is really checking, which matters more than a memorised answer.
1. Screening and motivation (6)
They are checking: clarity, genuine interest, and whether your expectations fit the role.
- Tell me about yourself and how you got into design.
- Why this company, and why this role?
- Which product do you think is well designed, and why? Which one isn't?
- What kind of design work do you enjoy most: research, interaction, visual, systems?
- Where do you want to be in two to three years?
- What are you learning right now?
2. Portfolio walkthrough (10)
They are checking: problem framing, your personal contribution, reasoning behind decisions, and honesty about results.
- Walk me through the project you are proudest of. (Aim for 8–10 minutes; practise a 3-minute version too.)
- What was the problem, and how did you know it was the right problem?
- What exactly was your role? What did others do?
- What did the research tell you that you didn't expect?
- Show me a design decision you changed after feedback or testing.
- What alternatives did you consider for this screen, and why did you reject them?
- What constraints (technical, business, time) shaped the solution?
- How did you measure success? What would you measure if you could?
- What would you do differently if you started again?
- Which project in your portfolio is weakest, and why is it still there?
3. Process and problem solving (10)
They are checking: that you adapt the process to the situation instead of reciting a textbook sequence.
- Describe your design process. When have you skipped a step, and why?
- How do you start when a brief is vague?
- How do you prioritise when there are more problems than time?
- How do you decide between two good design options?
- How do you design when you can't talk to users?
- How do you know a design is "done"?
- What is the difference between UX and UI in your day-to-day work?
- How do you use data or analytics in design decisions?
- How do you design for users with low digital literacy or in regional languages?
- How have you used AI tools in your design work, and where don't you trust them?
4. Research and testing (10)
They are checking: that you choose methods for a reason and can turn findings into decisions.
- Which research methods have you used, and when would you choose each?
- How do you write interview questions that avoid leading the user?
- How many users do you need for a usability test, and why?
- What is the difference between qualitative and quantitative research? Give an example of each from your work.
- How do you synthesise findings from interviews (affinity mapping, themes, insights)?
- How do you recruit participants on a small budget?
- Tell me about a time research contradicted what the stakeholders believed.
- What is a persona, and when is it not useful?
- How would you run an A/B test, and what can go wrong?
- How do you present research so that the team acts on it?
5. Visual and interaction design (10)
They are checking: craft, consistency, accessibility, and awareness of platform conventions.
- How do you build a type scale and spacing system?
- What makes a good design system? Have you contributed to one?
- How do you make sure a design is accessible? Name specific checks you run.
- How do you design empty, loading and error states?
- What differences do you consider between iOS, Android and web?
- How do you hand off designs to developers, and how do you handle what gets lost?
- Explain how you use components, variants and auto layout in Figma.
- How would you improve the visual hierarchy of this screen? (They may show you one.)
- What is a micro-interaction that improved a product you use?
- How do you design forms that people actually complete?
6. Collaboration and stakeholders (8)
They are checking: that you can work with product managers and engineers and handle disagreement calmly.
- Tell me about a disagreement with a PM or developer. How did it end?
- How do you respond when a stakeholder asks for a change you think is wrong?
- How do you give and receive design critique?
- How do you handle a deadline that doesn't allow for research?
- How do you work with engineers when a design is too expensive to build?
- How do you explain a design decision to a non-designer?
- How do you balance business goals with user needs? Give an example.
- Describe a time you influenced the product roadmap.
7. Behavioural (6)
They are checking: ownership, learning from mistakes, and self-awareness. Use the STAR format (Situation, Task, Action, Result).
- Tell me about a project that failed or didn't ship.
- Tell me about a time you received harsh feedback.
- Describe a time you had to learn a new skill quickly.
- When did you go beyond your role to help the team?
- How do you manage several projects at once?
- Why should we hire you over other candidates?
8. Design-challenge prompts to practise (6)
- Design a way for a family to split and track monthly household expenses.
- Improve the experience of booking a train ticket for someone travelling with elderly parents.
- Design an ATM or kiosk flow for a first-time user who is not comfortable with English.
- Design the onboarding for a food-delivery app's new restaurant partners.
- Design a feature that helps students find and apply for internships.
- Redesign the checkout flow of an e-commerce app to reduce drop-off.
A 5-step structure for any design challenge
- Clarify (5 min): ask who the user is, the goal, the platform, constraints and how success will be measured. Write assumptions down.
- Frame (5 min): choose one primary user and one core scenario. Say out loud why you're narrowing.
- Explore (10–15 min): sketch the flow first, then two or three different approaches for the key screen.
- Decide and detail (10–15 min): pick one, explain the trade-offs, and detail the key screen including edge cases (errors, empty states).
- Validate and wrap up (5 min): explain how you would test it, what metric you'd watch, and what you'd do next with more time.
Questions to ask the team at the end
- How are design decisions made here, and who has the final say?
- How does the design team work with product and engineering day to day?
- How often do designers talk to users?
- What would success look like for this role in the first 90 days?
- Is there a design system, and who maintains it?
- How is design feedback and mentoring handled for someone at my level?
Want structured feedback on this?
The ISS UI/UX Design program is a live online cohort where mentors critique the projects you build. Talk to an advisor to see whether it fits your goals, or explore the curriculum first.